using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public partial class FuncPage
{
    private Image m_FuncPageImage;
    private GameObject m_BGGameObjct;
    private RectTransform m_BGRectTransform;
    private RectTransform m_FuncPageRectTransform;
    private Button m_BGButton;
    private Image m_BGImage;

    protected virtual void InitailizedObj()
    {
        m_BGGameObjct = UIObj.transform.Find("BG").gameObject;
        m_BGButton = UIObj.transform.Find("BG").GetComponent<Button>();
        m_BGImage = UIObj.transform.Find("BG").GetComponent<Image>();
        m_FuncPageImage = UIObj.GetComponent<Image>();
        m_BGRectTransform = UIObj.transform.Find("BG").GetComponent<RectTransform>();
        m_FuncPageRectTransform = UIObj.GetComponent<RectTransform>();
    }
}
